Search the web
Sign In
New User? Sign Up
animatorsforum · Animators Forum - Outlet for professional and aspiring animators
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
http://akirasnightmare.blogspot.com/ : Writing for Animation: The A   Message List  
Reply | Forward Message #1064 of 2485 |
Writing for Animation: The Audience
by 3rd Akira's Nightmare Scriptwriting Animation Laboratory
http://akirasnightmare.blogspot.com/

The type of audience is one of the crucial elements in building the concept
that will eventually form the premise. Like the character matrix, one must
understand the general characteristics, characterization and emotional baggage
of a given audience. In this case, familiarity in the over-all dynamics of
demographics becomes a powerful tool in coming up with an effective material.

There are three main categories in terms of audience. These are adults,
children and pre-school. Under each category, there are several sub-categories.
For example, under the children's category there are three main age groups
namely 1) 5 to 8 year old, 2) 9 to 12 year old and 3) over 12 years age.

Audience is not only affected by age; geographic locations, economic
considerations, religious orientations and socio-political factors also affect
it. Thus, the concern of a child in the United States is different from the
concerns of a child in Malaysia. Given this fluidity in audience
characterization, a specific group in a population exhibits a unique personality
signature that determines its behavior.


Audience's behavior, a product of personality, has two main components namely
need and want. Needs and wants are relative and have different forms depending
on the type of audience. Meaning the 5 to 8-year old age group differs from the
over 12 years age group in terms of needs and wants. Furthermore, there is a
big difference between satisfying an audience need from satisfying an audience
want. A team should never interchange the two or assume that it can change a
need into a want. Historically, naive corporations, teams and individuals that
did this paid for it in the box office.


Respect is the operative word in this case. To impose upon the audience is
like attacking the very person who feeds you. That is why, listening is an
important skill in making sure that you know what the audience want and what the
audience need. Sounds easy right, but believe me or not, simple things tend to
be forgotten in the midst of extreme arrogance.

The customer is always right. This holds true for animation audiences in
general. Feedbacks are valuable in shaping present and future materials.
Testing a material through a focus group that approximates the target audience
is very helpful in identifying the flaws in a material. Arresting these flaws
before the actual production saves time and money at the same time.

In my short stint as an animation scriptwriting instructor, I often encounter
animators who are reckless in the practice of their art and craft. In the end,
they learn the harsh reality that animation is not about the animator and it is
not about the audience. It is all about the relationship between the two.
True, the audience is always right. But this is just one part of the whole
exchange. The animator, given the statement, must make a choice whether or not
he or she will validate the feedback of the audience. Thus, whatever the choice
is, what is important is that the animator listened to what the audience's want
or need and from there made an educated decision regarding his material.

It is truly difficult when a perfectionist who does not know what he or she
wants or need leads a team. Interaction between the audience and the team is
not fully realized as a function of creative exercise. Eventually, the
pre-production gradually deteriorates affecting the well being of the production
and post-production stages.

Thinking inside and outside the box share a common bond in terms of
interaction. There should be parallel development and management of wants and
needs for both audience and the animation team. The audience's type of need or
want should be the same with the team's type of need or want. How can you
deliver world peace as a message if the audience thinks that world peace sucks.

Understanding the audience, as stated before, is just one of the crucial
elements in determining the concept that will form the premise. A team who makes
an effort to reach out to its audience usually gets a corresponding gesture. To
think that animation is a sole domain of the audience or the animators is
over-simplifying the nature of human relations.

Animation, in my opinion, is making inanimate objects move with the deliberate
intention of visually deploying a compelling story, plot, genre, conflict and
characters. Thus, one can not effectively do this without the general knowledge
of what the audience's need and want as well as what you as the animator need
and want. There is nothing wrong with being a perfectionist as long as you are
confident, open to interaction, certain with what you need and want and
respectful to the need and want of the audience.



Akira's Nightmare
Basic Animation Scriptwriting Laboratory
NARRATIVE SHORT & FEATURE ANIMATION APPLICATION LECTURE SERIES
DEVELOPED BY MDF. ESCARCHA
(CONTACT NUMBER 09215081060/6822404)

Registration Day:
December 04, 2006
11am to 5pm
@ Asia Pacific College Magallanes



Laboratory will start:
December 09, 2006
10am to 5pm


Schedule
Dec 09 : Saturday : 10am to 5pm
Dec 10 : Sunday : 10 am to 2pm
Dec 16 : Saturday : 10 am to 5pm
Dec 17 : Sunday : 10 am to 2pm

Venue:
Asia Pacific College Magallanes
Asia Pacific Building 3
Humabon Place, Magallanes Village
Makati CitY

Tuition Fee
5,000 APC students
6,000 Non_APC students

n Understanding The Animation Industry
A. art
(1.) artist
(2.) craftsman
(3.) artist-craftsman
B. science
(1.) method/process
(2.) hardware & software
C. business
(1.) conventional studio set-up
(2.) alternative studio set-up
(3.) "One Man Show"
D. medium of communication
(1.) statement of fact
(2.) statement of argument
(3.) statement of propaganda
(4.) statement of persuasion
E. visual document
(1.) past
(2.) present
(3.) future

n Understanding The Market
A. vision vs. mission
B. production staff, places, product and placement
C. audience, distribution, animated media, and genres
D. Dimensions
(1.) political
(2.) social
(3.) religious
(4.) economic
(5.) anthropological

E. Types
(1.) narrative animation
(2.) experimental animation
(3.) documentary animation
a documentary-narrative animation
b narrative-documentary animation

n Animation Production (2d-animation)
A. Pre-Production
B. Production
C. Post Production

n Animation Production (3d-animation)
A. Pre-Production
B. Production
C. Post Production

n Types of Animation
A. Distribution
B. Audience
C. Types of Animated Media
D. Genres of Animation

n Formulating An Idea
A. Sources
B. Types
C. Components

n Story Concept
A. Dramatic Potential
B. Comedic Potential

n Premise Development
A. Subject
B. Action
C. Short Premise vs Long Premise

n The Character Matrix
A. Building A Character
B. Creating A Character

n Story
A. Components
B. Elements
C. Structure

n Breaking Down a Story into Beats (story beats)
A. Characteristics
B. Protocol in Beat Development
C. Logic in Beat Development
D. Putting The Beats In Order
E. Evaluating Beats
F. Breaking Down A Scene (Beats)
G. Story Dynamics

n Outline

n The Script
A. Method in Writing Animation Scripts
B. Write the Script
C. Edit the Script

n Components of The Script
A. Writing Description
a Visualization
b "Communication"
c Continuity
d Pacing

B. Writing Dialog

n Writing In Terms of Types of Distribution

n Presentation of the Bible
A. Story Concept
B. Premise ( Logline / Pitching Line
(1.) short
(2.) long
C. Character Matrix
(1.) characters
(2.) environment and props
(3.) conceptual art
D. Story (Story Beat)
E. Animatics
(1.) Storyboard
(2.) Dialog Track
F. Outline
G. Script
(1.) Master Sequence Screenplay
(2.) Speculative Screenplay

n Project Development
(1.) Determine the Creative Set-Up
(2.) Idea
(3.) Story Concept
(4.) Premise
(5.) Story Beat
(6.) Outline
(7.) Script
(8.) Dialog Track
(9.) Story Board

n How To Pitch
n Steps in Promoting Your Product


akira's nightmare links
http://groups.yahoo.com/group/akiras_nightmare
http://akirasnightmare.blogspot.com/
http://www.friendster.com/32450630
http://www.abma-forums.tk



---------------------------------
Want to start your own business? Learn how on Yahoo! Small Business.

[Non-text portions of this message have been removed]




Mon Nov 27, 2006 11:21 am

akiras_night...
Offline Offline
Send Email Send Email

Forward
Message #1064 of 2485 |
Expand Messages Author Sort by Date

Writing for Animation: The Audience by 3rd Akira's Nightmare Scriptwriting Animation Laboratory http://akirasnightmare.blogspot.com/ The type of audience is...
Akira Nightmare
akiras_night...
Offline Send Email
Nov 27, 2006
11:28 am
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help