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The Dynamics of Animation Sinewave   Message List  
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The Dynamics of Animation Sinewave
a study conducted by mdf. escarcha


Two forces determine the dynamics of Animation Sinewave namely time
and pacing. Time provides the parameters from which the material
visually unfolds and reveals its total plan in terms of deployment to
the immediate audience. Pacing, on the other hand, is dictated by the
length of the dialogue, the length of description and the number of
scenes and shots in a particular beat. Combining the two forces,
pacing and time determines the rhythm of the material. This rhythm
when plotted on paper on in a computer produces a pattern called the
Animation Sinewave.

The Sinewave can be classified into two types, Symmetrical and
Asymmetrical. A Symmetrical Sinewave exhibits identical ups and
downs as you divide the material into the standard three acts. The
peaks in each ups and downs are called conflict points while the
rising and declining points are called end points. An Asymmetrical
Sinewave exhibits an irregular ups and downs. Conflict points, as
peaks, vary in placement the same holds true for end points. This is
often called the "roller coaster effect".

In order to determine the Sinewave, one must be well versed with Beat
Management. It is through proper Beat Identification that a story
editor or writer is able to plot the sinewave of a particular
animation material. In physics, distance and time determine speed.
Applying the same principle, Sinewave is determined by the rhythm of
the material. Rhythm is speed. And time and pacing, in this case,
determines speed.

Making a parallel observation, using principles in physics, we can
draw several laws of motion in terms of Animation Sinewave. For
example, Sinewave is a function of motion, thus it is guided by the
law of Inertia. Thus, motion will continue within the Sinewave as
long as it is not disrupted. Disruption, therefore, in the sinewave
occurs when the material faces obstacles that basically slows down
the motion or stops the motion. Solutions to the said obstacles
create motion.

In this regard with go to the second law of motion, Action and
Reaction. Obstacles are actions within the material that affects the
motion in the sinewave. The Solutions to these obstacles are
reactions to the obstacles. The relationship between action and
reaction is directly proportional. Meaning, an obstacle should be
directly proportional to the solution. This is vividly illustrated
in a cliche that "you don't need to kill a fly using a canon'.

Both examples illustrate that the same laws of motion that we learned
when we took up Physics in high school and in college guide Animation
Sinewave as a function of motion. Thus, when we try to plot
sinewave on paper or in the computer, we see movements through the
ups and downs in the sinewave itself.

Often, Animation Sinewave is used to convert materials for feature
animation into short animation and vise versa. This is possible
because one can visually see the material as it moves on paper or in
the computer. The technique is a bit tricky but fun to do. It
requires careful isolation of the conflict points from the end points.

My Neighbor Totoro, produced by Studio Ghibli, exhibits an
asymmetrical sinewave. The conflict points and end points have
varying placements. The highest peak is placed in the second act
while the lowest peak is placed in the third act. Given this
characteristic, one can make an educated conclusion that the
memorable beats that gained the highest emotional reactions are found
in the second act. Therefore, when we draw an imaginary line and
connect the conflict points, one can see an escalating and non-
escalating behavior in the movement in the sinewave.

Question, is there another set of dynamics besides Animation
Sinewave? Yes, there is. It is called the Ripple Effect. Try to throw
a stone into a body of water and observe the effect. Such effect has
a mathematical order that can be translated in animation
storytelling. I will reserve the discussion of this principle in
future articles.

The dynamics of the Animation Sinewave is a subject in itself in the
study of animation. It is a useful tool in plotting the emotional and
physical movement of a material. It is said, mastery of the sinewave
often leads to the efficient manipulation of the audience's emotion.
Meaning, you are able to plot when and where in the sinewave your
audience will hold their breathe, experience happiness or sadness as
well as create a moment that provides an induced adrenaline rush.
Sinewave is a powerful tool. In the hands of a master storyteller, it
can make a common material into an icon whose function is timeless.


akira's nightmare links
http://groups.yahoo.com/group/akiras_nightmare
http://akirasnightmare.blogspot.com/
http://www.friendster.com/32450630
http://www.abma-forums.tk






Sun Nov 19, 2006 10:49 am

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The Dynamics of Animation Sinewave a study conducted by mdf. escarcha Two forces determine the dynamics of Animation Sinewave namely time and pacing. Time...
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